FATHERS4KIDS COURTROOM — PHOTOGRAPHIC MATERIAL ASSETS Source/license checked November 1, 2026 The material textures and environment image listed here are free, public-domain assets supplied by Poly Haven under CC0 1.0 Universal. They may be used, modified and redistributed in commercial games, including with project/source files. The original source assets remain CC0; Fathers4Kids does not claim authorship or exclusive ownership of them. Attribution is included voluntarily. Official source license: https://polyhaven.com/license Official commercial-product FAQ: https://docs.polyhaven.com/en/faq CC0 deed: https://creativecommons.org/publicdomain/zero/1.0/ CC0 legal code: https://creativecommons.org/publicdomain/zero/1.0/legalcode WOOD TABLE 001 — Dimitrios Savva (photography), Rico Cilliers (processing) https://polyhaven.com/a/wood_table_001 Files: assets/materials/wood_albedo.jpg, wood_normal.jpg, wood_roughness.jpg Photographic finished/stained wood. Original texture covers approximately 1.5m x 1.5m. WHITE PLASTER 02 — Rob Tuytel https://polyhaven.com/a/white_plaster_02 Files: assets/materials/plaster_albedo.jpg, plaster_normal.jpg, plaster_roughness.jpg Photographic pale plaster. API dimensions approximately 1m x 1m. Use restrained normal strength for a painted interior wall. DENIM FABRIC 03 — colormass (photography), Rico Cilliers (processing) https://polyhaven.com/a/denim_fabric_03 Files: assets/materials/upholstery_albedo.jpg, upholstery_normal.jpg, upholstery_roughness.jpg Photographic plain blue woven textile, approximately 0.271m x 0.271m. The game may tint it for furniture upholstery. DIRTY CARPET — Rohit Seervi https://polyhaven.com/a/dirty_carpet Files: assets/materials/carpet_albedo.jpg, carpet_normal.jpg, carpet_roughness.jpg Photographic dark loop-pile carpet, approximately 0.6m x 0.6m. Its subtle wear and stripe are part of the source material. SPRUIT SUNRISE — Greg Zaal https://polyhaven.com/a/spruit_sunrise Files: assets/materials/courtyard_environment_1k.hdr, courtyard_panorama.jpg Photographed outdoor environment, used as a fictional background/lighting source. The source was photographed outside Texas; it does not depict a particular Texas courthouse or imply a real court location. PREPARATION Texture sets use the official 1k JPEG diffuse/albedo, roughness and OpenGL-normal maps. Albedo and roughness files were re-encoded at JPEG quality90 with 4:4:4 chroma; normal maps were kept as downloaded. The environment HDR is the unmodified official1k HDR. The official tonemapped panorama JPG was resized to2048x1024 and re-encoded at JPEG quality88. These are ordinary optimization/conversion steps, not generated photographs. Every original download was checked against the MD5 supplied by the official API. assets/materials/sources.json records source URLs, original MD5 hashes, final SHA-256 hashes, file dimensions and transformations. No account, paid subscription, runtime API call or attribution display is required to load these bundled CC0 assets. The Poly Haven API was used only during offline asset preparation. The shipped game does not connect to that API. API/service terms are distinct from the CC0 license on the downloaded assets.